Players Guide

Important
We treat each other with respect in these channels. We do not tolerate sexism, ableism, racism, homophobia, or bigotry of any sort. No situations of sexual assault, abuse or erotic content in RP or gameplay are allowed. If you feel that somebody is not keeping to these values, message a Founder or a Keeper. Staff members are bound to these rules just like everyone else.

This is an 18+ server. As indicated by the rulings above, this aims to ensure a certain level of maturity among players. Therefore, we prohibit Erotic Role Play (ERP) in the channels of this server.

If at any point you have a question or suggestion, please tag @Founder or @Keeper in a channel. If you want to submit anonymous feedback, use our Anonymous Feedback form.

Code of Conduct
Now that we have everything that we need to play Dungeons & Dragons, it is important to agree upon some ground rules that will help us to ensure a nice environment between us humans.

As a player, you are expected to respect other players and the DM. Treat others the way you would like to be treated yourself.

We all come here to celebrate D&D as a mutual hobby of ours and everyone likes to have fun. Please be aware of the people around you and address them nicely. To help you with that here is a small list of Do's and Don’t's: When an issue arises during the game, try to address it after said game has concluded. Big discussions about rules break the game flow and disrupt the immersion.
 * Don’t interrupt or talk over other players.
 * Don’t antagonize players. Neither sabotage their RP nor game play.
 * Don’t backseat game neither backseat DM.
 * Don’t be a rules lawyer.
 * Don’t shame or bully people. Neither on the Discord nor on any social platform.
 * Do celebrate the cool actions of other players.
 * Do help them when they ask for it.
 * Do work as a team.

The World
The game is set in a version the Forgotten Realms with multiple people co-DMing continuous and one-off storylines. Occasional jaunts to other worlds (Ravnica, Eberron, etc.) within the multiverse do occur but are relatively rare.

The current year in our world is 1496 DR. Time progresses roughly based on the games that occur and their respective duration.

Games travel across the entire continent of Faerun which is exceptionally large, sometimes taking weeks or months of travel time for the far ranging sessions.

The Lighthouse
The Lanterns of Luskan are located in Luskan on the northern Sword Coast within what used to be the Host Tower of the Arcane and is now called the Lighthouse.

Guild Leadership
The guild is led by a roster of NPCs. For more information on those who are in charge of the guild, see Notable NPCs.
 * Gisela Kalsolis. An elderly tiefling woman and skilled artificer.
 * Geoff. A human man of indeterminate age, a powerful and flighty druid.
 * Umbero Dominae. A Turami man who is a master of information and politics.
 * Raus Brighton. A human man with extensive medical and arcane knowledge. Also known as "Heron".

Guild Conduct
To be a member of the guild one must abide by the Lantern Code of Conduct. Non-guild members may be allowed to freelance on guild missions at the DM's discretion.

Character Creation
For the full guide to creating your character for the server, see the Character Creation page.

Character Log
When you have everything set up please upload your PDF to the Google Drive folder that we will provide you with or copy the URL of your DnDBeyond sheet. Afterwards, post a link to your new character's sheet in #character-log formatted as follows: Creator:  Character Name:  Character Level:  Race:  Link: 

Reworks
If you feel like your character is not what you imagined, or you simply don’t enjoy their gameplay, do not worry. You are allowed to rework your character entirely or just partially until before their sixth game or before you hit level 6, whichever comes second.

Any further reworks have to be requested and will be approved or declined by the Founders. In this case, you should be able to back up your request with a justifying cause (i.e. change in character development, external circumstances).

Text Roleplay
We highly encourage you to engage in roleplay within the In-Character text channels. This is a great way to flesh out your characters and their relationships outside the context of individual sessions.

Each In-Character channel has a pinned message describing relevant information about it, we highly recommend you give it a look before role-playing within a channel so you have the context of the environment.

We use a set of conventions for text RP in Discord shown here:
 * Please use “ ” to mark speech. “Greetings there stranger.”


 * Please use * or _ to italicize and denote actions, behaviors and interactions. *I take my glass of wine and settle down at the fireplace.*
 * If you want to show inner thoughts, combine the two. *“Maybe I should write a book about the fine wines of the sword coast.”*


 * We would like you to use to speak OOC in the RP area when absolutely necessary, otherwise use the Out of Character channels. (just got a phone call, have to bounce, sorry)

If you have any questions about the various in character channels, please ask a @Keeper or @Founder about them.
 * Telepathic communication between characters is italicized between <>. *You hear a voice speaking calmly in your mind while the intriguing lady watches you from over the table. *

Finding a Game
Adverts for games will be posted in #game-announcements. They will provide you with the basic information about the session like level range, game time, story hook, focus, difficulty and maximum number of players. All you need to do is tag the responsible DM in their lobby of choice with the information they inquire in their announcement.

Keep in mind that there is no ‘first come, first serve’ rule. DMs can choose their players at their own discretion. They will however confirm the players in advance so that the chosen players can prepare themselves accordingly.

If you have a request for a specific quest to be run or want to ask for a game time to be scheduled in consultation with other players, please use the #find-a-game channel.

Before a Session
Be on time. DMs and players alike have planned the game time to play. Maybe they have been anticipating the game all week and the DM certainly has prepared a lot for their players. We want you to honor this effort by being on time for the games you’ve signed up for.

Have your character sheet in order. This includes making sure your #character-log entry is up to date and that your Roll20 sheet is also up to date along with any companions, summons, familiars that you may use in the game.

If something comes up, please let the players and/or DM know that you can’t attend the game. Giving a reason for why you had to drop out also helps to calm the emotions. In case that you ignore this basic etiquette by not being present and ready for a game on time the DM will have every right to exclude you from the game.

During a Session
Pay attention. Just as you wouldn’t sit with your phone out at an in person table game, we hope your attention is primarily focused on the game that you are currently playing in. In combat, be ready with your action when your turn comes up.

Be respectful. We are all here to enjoy the games we play in, if something comes up that you feel steps over a boundary of respect bring it up with a Keeper or Founder or submit anonymous feedback using our Google Form.

The DM is the arbiter of rules during a session. Avoid rules-lawyering with your DM and other players. If there is a disagreement, save it till after the game session.

After a Session
The players will divide up any treasure or rewards from the session amongst themselves. Be respectful of players in this process, as not everyone will get the same amount or rarity of reward in every game.

The DM will post a log in the #game-sessions-log channel which will include a summary of the session, treasure given out, character XP, and downtime points (DTP).

Try to update your character sheets to reflect any changes based on rewards or XP within a day or two of the game log being posted.

We also ask that you track your DTP using a Google Sheet within your Google Drive folder. DTP is player-based and not counted per character. You can make of a copy of this one that we have made: Player XP & DTP Sheet (blank). For a short, comprehensive guide on how to use this tracker, refer to Tracking XP & DTP.

Death
The life of an adventurer is dangerous to the point where it can become deadly and death awaits (almost) all of our characters at some point. Watch out for your teammates as death is not something to be trifled with.

Even though Faerun is full of magic there are some borders that are difficult to cross. The untimely demise of a PC is a tragedy for the player and also to other characters who knew that person.

There are no instances of perma-death unless the player wishes for their PC to stay dead. However, the severity of the death varies as higher-level spells and monsters might disintegrate the body or require special actions to be undertaken to return one from the dead.

Character deaths will be logged by the DM whose session it occurred in the #death-log channel.

Recovering from Resurrection & Raise Dead
In place of a single long rest to reduce the -4 penalty by 1, a character must spend a week of DTP in Relaxation to reduce the -4 penalty by 1, taking a total of 20 DTP to fully recover. The penalty applies to any games following the resurrection until the relaxation is complete. In-game rest does not apply.

Multiple Deaths
After three deaths PCs will suffer permanent penalties that the DMs will agree upon once it occurs. Penalties like this can be fixed but in order to fix it the character may have to complete a quest. Since deaths should leave an impact, there will be a quest in accordance to the death or the PC's backstory that others can embark on to bring them back. This counts for any time spent dead beyond the boundaries of the revivify spell.

Magic Items
We expect your characters to gain quite a few magic items throughout their adventuring career. However some magic items are not allowed due to their nature within a shared server environment. We also allow DMs to reskin some magic weapons with certain restrictions and apply Artifact Minor and Major properties to magic items to allow for more variety and semi-unique items.

You can see what magic items are allowed, restricted, or disallowed, as well as their reskin options with this document: Magic Item spreadsheet.

Gifting and Trading
A PC must be at least level 6 to buy, trade, or be gifted a Rare item.

A PC must be at least level 10 to buy, trade, or be gifted a Very Rare item.

A PC must be at least level 16 to buy, trade, or be gifted a Legendary item.

Server House Rules
We have some specific server house rules that are adopted for every game session run here. Additionally, DMs may include their own house rules for their game sessions.

Rapid Quaffing Potions
The time required to pull free and quaff a potion is one bonus action. This enables many classes, especially more melee/combat focused classes, the ability to down a healing potion or enhancing liquid without sacrificing their entire round of attacks. Administering a potion to an unconscious character still requires an action.

Downtime Guide
Since there is mostly no time to do crafting during game time we use Downtime Points (DTP) to handle activities that characters would accomplish between adventures. One DTP counts as one day IC. One workweek is 5 DTP. Unlike gold pieces, DTP are shared among all characters who belong to the player.

Possible activities include the activities detailed in our Downtime Guide. If you are unfamiliar how a certain activity is handled feel free to ask a DM or Founder. All downtime activities have to be recorded in #downtime-log.